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Mainstreaming, Living in Real-Time, Friction-Free Economy,
Value Chain Integration, Digital Keiretsu, Software Economy, Learning Curves,
Inverse Economics, Market-of-One, Wired World, Wired Shaman, Agrarian
Tribalism,
Terminal Velocity, Volume Economics, Price-Learning Curve, Performance-Learning
Curve, Trafalgar Technique, Shooting Range, Winners and Weanies, Bounce
Theory, Chaotic Mainstreaming, Friction of Competition, Technology Treadmill,
Disintegrating Products, Nethead, Nethead Gang, Humano, Techno, Techno-Shaman,
PIC Factor, Negative Learning, Momentum Play, and Chain Gang are phrases
coined by Ted G. Lewis, Ph. D., and described
in the book: Friction-Free Economy, 1997.
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